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| Image courtesy of IGN |
Mario Maker recently released for the Nintendo Wii U, and dang do I love games like this! Even back to when I bought the PS3 for the express reason of playing Little Big Planet, or further back when the only thing on my 3rd grade Christmas list was Jazz Jackrabbit 2 so I could play with the Jazz Creation Station, my love of level editors would likely receive a large chapter in the biography that nobody is going out of their way to write about me (yet).
Putting game design in the hands of the player gives the actor the chance to play director for a while, and I feel like this gives a great deal of perspective to gamers that they don't always get.
And sometimes it just results in terrible levels. What gives?