Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts

Saturday, December 29, 2018

Dr. Bitsy-Love, or: How I Learned To Stop Worrying And Love Small Projects

Hmmm, I seem to remember having a blog... whatever happened to-


Oh.  Oops.

Yeah, to say the least it's been a minute or so since my last post.  But, hey, I've been doing lots of stuff and accumulating things to write about and share so why not hop back into my bloggin' shoes and talk about what's up?

Let's start with the journey I took in making several games using Bitsy.

Friday, April 29, 2016

A (Relatively) Short Dissection of Rocket Knight Adventures, My Favorite Game

I write a lot about game design on this blog.  I write about how to do it right, how to do it wrong, and why certain concepts are really important to consider.

Now, considering how much I perseverate on these topics, you might be wondering what the ideal is for me.  Sure, I've brought up some games I really like, such as Super Mario Brothers 3, Doom, Wolfenstein 3D, Saint's Row: The Third...

But what is the ideal?

The ideal is Rocket Knight Adventures on the Sega Genesis.

Let's start

Tuesday, October 13, 2015

GameMaker: A Creation Suite for Novices to Professionals


GameMaker, a product of YoYo games, is one of those project managers that people love to hate.  While browsing the Steam Greenlight, you might often hear comments like, "This looks like some kid made it in GameMaker."  Its name evokes stigma.

However, recently, GameMaker's true potential has finally started to reveal itself.

Saturday, September 26, 2015

Do NPCs In Video Games Really Die?

Mortal Kombat

Since the early 90's, old people who had no idea what video games are and Florida lawyers who are willing to spin the grief of parents who have lost their children to violent crimes to make a quick buck have tried to question the issue of violence in video games.  I mean, it's undeniable that video games depict a lot of simulated death.

Now, those disrespectful politicians and opportunists who I mentioned above have tried to rattle our ears with the concept that our brains can't understand the differences between reality and video games; that these video games will rot our minds and turn us into killers.


Half-Life 2

Those crusty old farts are full of it.  We know that now.

But, what if we actually are all killers?  What if those virtual characters, packed with "AI", are actually living things that we're killing?


Tuesday, September 22, 2015

A Brief Explanation of Educational Computer Games

Math Muncher

If you grew up in the 90's and early 2000's, then you remember playing some serious educational games either in school or at home.  The funny thing about them was that they never really felt like they were teaching you stuff.  You were just having a lot of fun.

But you did learn.  You had to!  It was the only way to play the game.  How can you munch math in Math Muncher without knowing the math?

These games were great ways of teaching children how to learn while having fun with the topics.  But there's not that much of this anymore.  What happened?  Where are the games that, dare I say, made learning fun?


Boss Battle Haikus

Image by Nick Derington
Learn to play the game
Think you're getting pretty good
Murdered by the boss

Saturday, September 19, 2015

Mario Maker: Know this about bad levels

Image courtesy of IGN
Mario Maker recently released for the Nintendo Wii U, and dang do I love games like this!  Even back to when I bought the PS3 for the express reason of playing Little Big Planet, or further back when the only thing on my 3rd grade Christmas list was Jazz Jackrabbit 2 so I could play with the Jazz Creation Station, my love of level editors would likely receive a large chapter in the biography that nobody is going out of their way to write about me (yet).

Putting game design in the hands of the player gives the actor the chance to play director for a while, and I feel like this gives a great deal of perspective to gamers that they don't always get.

And sometimes it just results in terrible levels.  What gives?


Monday, August 17, 2015

Trying Out Inklewriter

So, lately I've been trying out Inklewriter, a free Choose-Your-Own-Adventure creating tool on the internet.



I thought I'd write a bit about what I've been doing with it.