Showing posts with label 2016. Show all posts
Showing posts with label 2016. Show all posts

Friday, April 29, 2016

A (Relatively) Short Dissection of Rocket Knight Adventures, My Favorite Game

I write a lot about game design on this blog.  I write about how to do it right, how to do it wrong, and why certain concepts are really important to consider.

Now, considering how much I perseverate on these topics, you might be wondering what the ideal is for me.  Sure, I've brought up some games I really like, such as Super Mario Brothers 3, Doom, Wolfenstein 3D, Saint's Row: The Third...

But what is the ideal?

The ideal is Rocket Knight Adventures on the Sega Genesis.

Let's start

Wednesday, March 2, 2016

Why isn't Terminator 2 a Terrible Movie?


Terminator 2: Judgement Day is an amazing movie that is a huge part of 90's culture.  It had video games, t-shirts, action figures, a theme park attraction, comic books, and today has a 93% on Rotten Tomatoes.  Why?  It's fucking rad as hell, that's why!


So why does it look so absolutely horrible on paper?