The projects of professional programmer, designer, and graphic artist William John Holly III.
Showing posts with label gabe priske. Show all posts
Showing posts with label gabe priske. Show all posts
Tuesday, October 13, 2015
GameMaker: A Creation Suite for Novices to Professionals
GameMaker, a product of YoYo games, is one of those project managers that people love to hate. While browsing the Steam Greenlight, you might often hear comments like, "This looks like some kid made it in GameMaker." Its name evokes stigma.
However, recently, GameMaker's true potential has finally started to reveal itself.
Tuesday, September 29, 2015
Follow-up on "Worst Levels Ever"
A few days ago (as of writing this, as I am offsetting the publish for this post, it's probably been roughly a week) I posted a blog article about Mario Maker and bad levels.
In it, I had a section all about ultimate deductions to the "worst levels" possible in an old-school Mario game. I described levels with no obstacles, levels with way too many enemies, and even levels with no level at all.
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| Mama mia! |
After having a chat with my good friend Gabriel Priske (the dude I made See No Evil with) of Noetic Games, I came to some deeper inspection of what "bad" can mean in this context.
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