As I increase in age I reflect on my days as a teenager and young adult prattling on to my peers about art and the creation of art and self-reflection and philosophy and the occasional dirty joke. As time went on those peers had grown into contemporary artists who all have reflected to me some strange shared delusion that I managed to impress meaningful perspectives and approaches to them.
Now, I would never claim to be anything more than a madman with a computer (the modern day's sandwich board) but it is plain to see that I have had many strong opinions regarding art throughout my life that tend not to fail me in producing art that is said to be "quality" or "effective."
Given that I have this dusty blog that I never use, I figured I would this opportunity to express some of my perspectives on art in a radically condensed format. If you read this and feel enlightened or inspired, then bravo! Perhaps you can apply this in some way to your approach moving forward as an artist and I hope it benefits you greatly. If you read this and think I'm a madman, then cheers and I hope you were entertained.
The projects of professional programmer, designer, and graphic artist William John Holly III.
Tuesday, May 26, 2020
Saturday, December 29, 2018
Dr. Bitsy-Love, or: How I Learned To Stop Worrying And Love Small Projects
Hmmm, I seem to remember having a blog... whatever happened to-
Oh. Oops.
Yeah, to say the least it's been a minute or so since my last post. But, hey, I've been doing lots of stuff and accumulating things to write about and share so why not hop back into my bloggin' shoes and talk about what's up?
Let's start with the journey I took in making several games using Bitsy.
Tuesday, April 25, 2017
Just woke up from a strange nightmare
I just woke up from a strange nightmare. I'm not even sure if I can call it a nightmare, but it spooked the hell out of me. Here's what I can remember of it.
I was living in an apartment. Not totally unlike the townhouse I live in right now, but it was one story and all the walls, floor, and ceiling were white but dimly lit- like everything was lit with fluorescent bulbs that weren’t getting enough power. Another difference was that there were a lot of doors to the outside. Out the front door was a courtyard area enclosed by surrounding apartments. It was the dead of night, must have been around 1 or 2 am.
But I didn’t want to go outside. No matter what I wanted to stay in the apartment. Taking even a single step outside filled me with dread and anxiety. I’d need to run back inside to stop hyperventilating.
Friday, October 28, 2016
Halloween Scavenger Hunt Rerelease
Three years ago I released a small game to my friends on social media sites. This game was called "Halloween 2013," or "Halloween Scavenger Hunt."
This year I decided to update and rerelease the game with some new features.
This year I decided to update and rerelease the game with some new features.
Thursday, May 19, 2016
Mold Sim - Undertale Edition
Want to help me keep making free games? Try checking out my art shop and buying some cool merchandise with my characters and designs on it. It helps me stay alive long enough to make stuff!
Friday, April 29, 2016
A (Relatively) Short Dissection of Rocket Knight Adventures, My Favorite Game
I write a lot about game design on this blog. I write about how to do it right, how to do it wrong, and why certain concepts are really important to consider.
Now, considering how much I perseverate on these topics, you might be wondering what the ideal is for me. Sure, I've brought up some games I really like, such as Super Mario Brothers 3, Doom, Wolfenstein 3D, Saint's Row: The Third...
But what is the ideal?
The ideal is Rocket Knight Adventures on the Sega Genesis.
Now, considering how much I perseverate on these topics, you might be wondering what the ideal is for me. Sure, I've brought up some games I really like, such as Super Mario Brothers 3, Doom, Wolfenstein 3D, Saint's Row: The Third...
But what is the ideal?
The ideal is Rocket Knight Adventures on the Sega Genesis.
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| Let's start |
Saturday, April 9, 2016
Minesweeper Proves Presentation is Everything
You know what game I keep coming back to? A game that is loaded with tension, strategy, risk, reward, and scaling difficulty?
Minesweeper. And it's a great example of how presentation can be everything to some audiences.
Minesweeper. And it's a great example of how presentation can be everything to some audiences.
Wednesday, March 2, 2016
Why isn't Terminator 2 a Terrible Movie?
Terminator 2: Judgement Day is an amazing movie that is a huge part of 90's culture. It had video games, t-shirts, action figures, a theme park attraction, comic books, and today has a 93% on Rotten Tomatoes. Why? It's fucking rad as hell, that's why!
So why does it look so absolutely horrible on paper?
Thursday, November 26, 2015
Merry Turkeymas 2015 with Duke Nukem!
Want to help me keep making free games? Try checking out my art shop and buying some cool merchandise with my characters and designs on it. It helps me stay alive long enough to make stuff!
Tuesday, October 13, 2015
GameMaker: A Creation Suite for Novices to Professionals
GameMaker, a product of YoYo games, is one of those project managers that people love to hate. While browsing the Steam Greenlight, you might often hear comments like, "This looks like some kid made it in GameMaker." Its name evokes stigma.
However, recently, GameMaker's true potential has finally started to reveal itself.
Tuesday, September 29, 2015
Follow-up on "Worst Levels Ever"
A few days ago (as of writing this, as I am offsetting the publish for this post, it's probably been roughly a week) I posted a blog article about Mario Maker and bad levels.
In it, I had a section all about ultimate deductions to the "worst levels" possible in an old-school Mario game. I described levels with no obstacles, levels with way too many enemies, and even levels with no level at all.
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| Mama mia! |
After having a chat with my good friend Gabriel Priske (the dude I made See No Evil with) of Noetic Games, I came to some deeper inspection of what "bad" can mean in this context.
Saturday, September 26, 2015
Do NPCs In Video Games Really Die?
| Mortal Kombat |
Since the early 90's, old people who had no idea what video games are and Florida lawyers who are willing to spin the grief of parents who have lost their children to violent crimes to make a quick buck have tried to question the issue of violence in video games. I mean, it's undeniable that video games depict a lot of simulated death.
Now, those disrespectful politicians and opportunists who I mentioned above have tried to rattle our ears with the concept that our brains can't understand the differences between reality and video games; that these video games will rot our minds and turn us into killers.
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| Half-Life 2 |
Those crusty old farts are full of it. We know that now.
But, what if we actually are all killers? What if those virtual characters, packed with "AI", are actually living things that we're killing?
Tuesday, September 22, 2015
A Brief Explanation of Educational Computer Games
| Math Muncher |
If you grew up in the 90's and early 2000's, then you remember playing some serious educational games either in school or at home. The funny thing about them was that they never really felt like they were teaching you stuff. You were just having a lot of fun.
But you did learn. You had to! It was the only way to play the game. How can you munch math in Math Muncher without knowing the math?
These games were great ways of teaching children how to learn while having fun with the topics. But there's not that much of this anymore. What happened? Where are the games that, dare I say, made learning fun?
Boss Battle Haikus
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| Image by Nick Derington |
Learn to play the game
Think you're getting pretty good
Murdered by the boss
Saturday, September 19, 2015
Mario Maker: Know this about bad levels
| Image courtesy of IGN |
Putting game design in the hands of the player gives the actor the chance to play director for a while, and I feel like this gives a great deal of perspective to gamers that they don't always get.
And sometimes it just results in terrible levels. What gives?
Thursday, September 10, 2015
What's it like to live twenty years with undiagnosed ADD?
That's Attention Deficit Disorder to those who don't know. I've had it forever and wasn't diagnosed until a couple years ago. I've only taken my meds for it for a year now and wow there is a huge difference.
So what's it like? I'm here to try to put the often joked about and somewhat actually really scary disorder into an understandable perspective.
So what's it like? I'm here to try to put the often joked about and somewhat actually really scary disorder into an understandable perspective.
Monday, August 17, 2015
Trying Out Inklewriter
So, lately I've been trying out Inklewriter, a free Choose-Your-Own-Adventure creating tool on the internet.
I thought I'd write a bit about what I've been doing with it.
I thought I'd write a bit about what I've been doing with it.
Wednesday, July 1, 2015
Amazon's Fire Devices: What The Heck Happened?
| Image courtesy Geekwire |
Monday, June 22, 2015
Cookie Cat: Redux
Testing out my newly purchased HTML5 module for Game Maker Studio by remaking a game that I had made in highschool. This remake only took me roughly 6 hours to make from the ground up, so be gentle.
Edit: My free web host decided to up and delete the file. In the meantime, you can grab a Windows downloadable version by clicking here.
Want to help me keep making free games? Try checking out my art shop and buying some cool merchandise with my characters and designs on it. It helps me stay alive long enough to make stuff!
Edit: My free web host decided to up and delete the file. In the meantime, you can grab a Windows downloadable version by clicking here.
Want to help me keep making free games? Try checking out my art shop and buying some cool merchandise with my characters and designs on it. It helps me stay alive long enough to make stuff!
Friday, June 12, 2015
Halloween 2015 Update: Captain Fleshmost the Talkmost
I've been working on my Halloween game for a few weeks now and haven't updated much. This is because I've been working much less on features of the game and more of the meat of the game itself. Since I recently included two interesting characters, I thought that I'd share them: the first is Captain Fleshmost, the fleshless pirate drunkard who will drone on for forever if you let him about his days as a swashbuckling pirate.
The second is the talking floppy diskette, who acts as your save station. To save the game, you must bring it a floppy diskette for it to write your progress onto. Don't worry, your floppy disks are rewritable.
Don't worry, I should have more to show off soon.
Want to help me keep making free games? Try checking out my art shop and buying some cool merchandise with my characters and designs on it. It helps me stay alive long enough to make stuff!
The second is the talking floppy diskette, who acts as your save station. To save the game, you must bring it a floppy diskette for it to write your progress onto. Don't worry, your floppy disks are rewritable.
Don't worry, I should have more to show off soon.
Want to help me keep making free games? Try checking out my art shop and buying some cool merchandise with my characters and designs on it. It helps me stay alive long enough to make stuff!
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