Monday, June 22, 2015

Cookie Cat: Redux

Testing out my newly purchased HTML5 module for Game Maker Studio by remaking a game that I had made in highschool.  This remake only took me roughly 6 hours to make from the ground up, so be gentle.

Edit: My free web host decided to up and delete the file. In the meantime, you can grab a Windows downloadable version by clicking here.

Friday, June 12, 2015

Halloween 2015 Update: Captain Fleshmost the Talkmost

I've been working on my Halloween game for a few weeks now and haven't updated much.  This is because I've been working much less on features of the game and more of the meat of the game itself.  Since I recently included two interesting characters, I thought that I'd share them: the first is Captain Fleshmost, the fleshless pirate drunkard who will drone on for forever if you let him about his days as a swashbuckling pirate.

The second is the talking floppy diskette, who acts as your save station.  To save the game, you must bring it a floppy diskette for it to write your progress onto.  Don't worry, your floppy disks are rewritable.

Don't worry, I should have more to show off soon.

Saturday, June 6, 2015

Feeling Your Game

Anybody who graces themselves with the title of "gamer" knows a thing or two about the term "game feel," or at least have heard it mentioned.  Game feel is a pretty apt name for the concept- literally, how a game feels when you are playing it.  So, how does your game feel?

No, no... not like that
I want for this blog to be more than just a promotion for my projects, but a chance to discuss some ideas about developing games, so I'm going to initiate that conversation by talking about game feel a bit, as well as how I think that it really impacts a gaming experience.