Friday, April 29, 2016

A (Relatively) Short Dissection of Rocket Knight Adventures, My Favorite Game

I write a lot about game design on this blog.  I write about how to do it right, how to do it wrong, and why certain concepts are really important to consider.

Now, considering how much I perseverate on these topics, you might be wondering what the ideal is for me.  Sure, I've brought up some games I really like, such as Super Mario Brothers 3, Doom, Wolfenstein 3D, Saint's Row: The Third...

But what is the ideal?

The ideal is Rocket Knight Adventures on the Sega Genesis.

Let's start

Saturday, April 9, 2016

Minesweeper Proves Presentation is Everything

You know what game I keep coming back to?  A game that is loaded with tension, strategy, risk, reward, and scaling difficulty?

Minesweeper.  And it's a great example of how presentation can be everything to some audiences.