Friday, October 28, 2016

Halloween Scavenger Hunt Rerelease

Three years ago I released a small game to my friends on social media sites.  This game was called "Halloween 2013," or "Halloween Scavenger Hunt."

This year I decided to update and rerelease the game with some new features.

Monday, June 20, 2016

VR Gimmicks and the Future

A quick video of me rambling about VR's position in gaming, how to make some money with in the short term, what the long term position VR will hold in gaming will be.







And, just to clarify, throwing out there that I'm only talking about gaming in VR.  There's many other avenues down which VR will be a massive success.

Thursday, May 26, 2016

Doom Is, In Fact, 3D

So, with the release of the new Doom game, there's been some hubbub of people looking back on the old games.  One thing that caught my attention, was that there are people talking about the technical aspects of how Doom and Wolfenstein 3D makes them not 3D games.  Not really, anyway.


The comments section of the video kind of exploded with people arguing that there's little distinction given for why Doom isn't 3D and that the definition for what actually makes a game 3D isn't really given in a clear way.  Some people have attempted to defend the claims, but, in the end it just doesn't hold up.

Doom is a 3D game, and I can't believe I have to explain why.

Friday, April 29, 2016

A (Relatively) Short Dissection of Rocket Knight Adventures, My Favorite Game

I write a lot about game design on this blog.  I write about how to do it right, how to do it wrong, and why certain concepts are really important to consider.

Now, considering how much I perseverate on these topics, you might be wondering what the ideal is for me.  Sure, I've brought up some games I really like, such as Super Mario Brothers 3, Doom, Wolfenstein 3D, Saint's Row: The Third...

But what is the ideal?

The ideal is Rocket Knight Adventures on the Sega Genesis.

Let's start