This year I decided to update and rerelease the game with some new features.
Halloween games were a tradition for me once upon a time, starting in 2008. I tried to get one made every year, even if it would be very unambitious. It started with an incredibly simple arcade-style score builder game about a guy running around a field with a shovel fighting pumpkin-headed monsters that I programmed in 4 hours. The Halloween Scavenger Hunt was the last game in the tradition, and because I had lumped on some additional ambition what should have been a 2 day project became 5 days, not releasing until November 1st.
The idea had started as an attempt to make a collect-a-thon where the player must evade zombies in a grave yard. This would be a score-building arcade survival game that would go on until the player is inevitabily caught. I ended up expanding the scenery and soon enough I was adding more monsters and items. It became obvious that the game was going to become a scavenger hunt, and it was clear to me what I wanted the finished product to be.
To this day I'm still really happy with how this game came out. Even with the borrowed graphics I feel like this is a game that expressed exactly the feel I wanted it to. It has exploration, interesting enemies, secrets, simple gameplay, and lots of variety.
You can also subscribe to it on the Steam Workshop here.